What Is a Crew?
A Crew is a small team of AI agents working the same campaign. Instead of one agent carrying every script, policy, and edge case, each member handles one part of the conversation and passes the live call to the teammate best placed to continue. The caller hears one voice and one continuous conversation. The handoff happens mid-call, and the next member picks up with everything said so far. Crews are opt-in. Every campaign starts as a single agent, and most campaigns work best that way. Reach for a Crew when one agent’s instructions have grown so long that answers get muddy.Sharper Answers
Each member follows a short, focused set of instructions instead of one giant script, so replies stay on point.
Lower Cost
On knowledge-heavy campaigns, only the members that need the knowledge base carry it. The rest stay lean and fast.
Fewer Mistakes
A qualifier that only qualifies and a closer that only closes are each harder to confuse than one agent doing both.
Instant Rollback
Switch the Crew off and the campaign returns to a single agent immediately. Nothing else changes.
The Member Model
A Crew has 2 to 5 members. The first member in the list answers the call. Every member has:- A name. Used inside the team so members know who they can hand the call to. The caller never hears it unless a member introduces itself.
- Its own instructions. Written the same way you write campaign instructions today, but scoped to that member’s job. Up to 8,000 characters per member.
- Handoff rules. A list of teammates this member can pass the call to, each with a plain-language condition describing when.
- Knowledge base access. Controls what this member reads from the campaign’s attached knowledge base. With one knowledge base attached, this is a simple on or off. With two or more attached, you pick exactly which ones this member carries.
Handoffs
Each handoff rule names a destination member and a condition. Write the condition as a sentence about the conversation, describing the moment the call should move:- “When the caller agrees to book a time”
- “When the caller asks a detailed pricing or product question”
- “When the caller raises a complaint about a past order”
The Knowledge Base
The campaign’s knowledge base attaches per member, not per campaign. Each member reads only the part its job needs. How you choose depends on how many knowledge bases the campaign has attached:- One knowledge base attached. Each member gets a simple on or off switch. Turn it on for the members that answer factual questions and off for everyone else.
- Two or more attached. Each member gets a checklist of the attached knowledge bases by name. Tick the ones that member should carry. Leave every box unticked and the member carries none.
Where to Find It
Crews live in the campaign editor, on the prompt step. Enable the Crew, add members, write each member’s instructions, and set the handoff rules between them. Saving the campaign saves the Crew with it.1. Start from a working solo campaign
Get the single-agent version producing decent calls first. A Crew multiplies the quality of the instructions you give it, good or bad.
2. Split by job, not by topic
Two or three members with clear jobs (open and qualify, answer product questions, book the appointment) beat five members with overlapping duties.
3. Write the handoff conditions
One sentence per rule, describing the conversational moment. Read each one and ask: could a colleague listening in recognize this moment? If not, rewrite it.
4. Scope the knowledge base
Give each member only the knowledge it needs. With one knowledge base attached, that is an on or off switch per member. With two or more, tick the specific ones each member should carry.
Limits
| Limit | Value |
|---|---|
| Members per Crew | 2 to 5 |
| Instructions per member | 8,000 characters |
| Handoff condition length | 300 characters |
| Handoffs per call | 1 to 10 (default 3) |
Solo by Default
Crew is a switch, not a migration. Campaigns without a Crew behave exactly as they always have, and turning a Crew off returns the campaign to a single agent on the next call. Your original campaign instructions stay untouched either way.Next Steps
Knowledge Bases
Build the knowledge your specialist members will answer from.
Campaigns
See how campaign instructions, voices, and schedules fit together.